Shy People Drawing Character Full Body

There are many angles we tin look into before we pattern a character. Drawing the pattern depends on what our goal is: Is it for an animation series? Possibly a game? How detailed can nosotros become?

Perchance nosotros want to focus on the silhouette to make our character memorable for a comic/story nosotros are creating, or maybe we just want to show off our fashion sense. Peradventure we want to practice all of them at once!

For this tutorial however, we'll focus on manner and silhouette.

We can show a grapheme's attitude simply by their design. How we determine the pose also helps reinforce that.  Allow's say our character is more often than not 1 of these attitudes:

1. Calm and Cool

Unless the character is meant to be over-the-superlative unique, a "at-home and cool" character tends not to article of clothing neon rainbow-colored trousers with memes and unicorns printed on their shirts, with small fluffy wings growing out their backs. This kind of character exudes… eccentric, or even annoying, yet quirky happy vibes. Definitely not our goal! Instead, we might want them to wearable a red jacket, a gritty thick blackness cape, silver light armor, wielding 2 blood-ruby long swords, and gold and silver accessories all over.

ii. Shy and Girly

"Shy" is a flake difficult to testify design-wise without the aid of posing, only if we actually want to show that our character is shy without facial expressions or body linguistic communication, and then nosotros can consider what shy people do—they "hide" a lot.

This gives us ideas of "covering up," maybe they have really thick, layered wearing apparel. A hat to hide their faces. A fan or an umbrella to hibernate even more of their faces. Or they live in a big pot with a small fissure on it while their pet wendigo carries them around.

"Girly" on the other hand is piece of cake to show, for example with pastel colors, pink, and flowers:

What virtually "Girly" but more emo?:

3. Angry and Roughshod

If someone asks united states of america to evidence "aroused and brutal" merely through a character design, we tend to think about a big graphic symbol and how they execute this brutality. They shell skulls with their bare hands. They wield a hammer or a chainsaw. They take big jaws and precipitous teeth.

To show that they are exclusively using their bare fists to fight, it'due south a skillful thought to requite them muscles, and make them large or tall. A well-trained body means the character is potent and has the realistic capacity to intimidate just standing in forepart of us — even without wielding weapons at all. Which is why big monsters or beasts are commonly dominate fights in video games.

The sample beneath is a "gentle, simply scary when angry, treant that likes taking care of nature and plants, but get in the way and it volition stomp you"-type character:

Of grade, this applies merely when nosotros want to bear witness the personality through the design just.

Posing is an important cistron in character fine art.

Anyhow, it's fourth dimension to look for inspiration! If our character is a knight, obviously we look up warriors. Inspiration is everywhere. Nosotros tin can look at other people's photos or art. Sometimes we become an awesome idea when we're in bed almost to sleep at 3 a.m. (Grab your phone and write that down before you forget past the fashion!)

Character Pattern: Portrait

For this tutorial, we are using food equally inspiration, because who doesn't get inspired past food? Our inspiration for this character is matcha, whipped cream, waffles, and sweets.

A portrait character blueprint focuses on the face up and hair features. Let's start!

Bones caput shape

With the word 'whipped cream' in listen, I draw her hair fluffy and curly.

I add more details to the sketch to brand her hair look even fluffier until I'g satisfied with the level of details.

Since our inspiration is matcha and whipped cream, our colors volition also terminate upwardly as greenish and white. On another layer, I draw the division of these colors as a "splat" shape. This shape is inspired by chocolate drip on water ice-foam toppings.

I draw the details on dissever layers,  taking inspiration for her hair clips from sweets. Then the remaining themes are ice-cream and waffle.

Then I add wafer biscuits, cerise on foam, strawberry, and chocolate drip (on tiptop of the waffle)

Next are fruit loops and 3 macarons.

And finally, some wafer and biscuit sticks, and iii ice cream scoops. Phew, that's a lot! We can take fun populating our design equally much as we want, but brand sure not to overdo information technology!

Once I'yard happy with the hairclip designs, I can go along to colors. Make a layer below the lines. I use matcha green and whipped cream white. I utilize brown to reflect the color of waffles for her pare.

On split layers, I color the hair clips. Discover that no potent colors like saturated reds, dark blues, bright purples or neon greens were used. That's because I'd like to stick to a 'sweet' prototype, so I chose colors that will not attack the eyes. Basically, more muted or pastel colors.

However, to bring attention to her face or eyes, using a stiff colour is an reward. In the end, I am drawing a character, not a dessert. So even if our viewers' eyes await at the yummy hair details, we even so want them to become back and look at the character's face up.

Add some light and shadow and I'k done!

Character Blueprint: Full BODY

This full-trunk design will focus on the character's outfit, so we will make a front and back view graphic symbol sheet. Our inspiration this fourth dimension is nabe, a Japanese hotpot!

We can become as crazy equally we want when cartoon the silhouette. Every bit long every bit we can make it work, zippo is wrong in the art world.

While silhouette is really of import when it comes to character design, I will have a preference on fashion and manner over silhouette. (This may make the design weaker, but personally aesthetic is much more important to me!)

Inspirations for the major shapes:

  • Rice noodles for her pilus (the flat noodles)
  • A chopstick for her weapon.
  • A basin for her jacket and collar

While sketching, think of a crude idea of the colors. Go far a part of the blueprint process. Using my imagination, I assign colors on the clothes while I sketch.

If you feel that the colors are too monotonous, you tin add accessories like a bag, a gadget, a weapon, a toy, etc. then plan for that item's colour too.

Also, plan what sort of textile it is to help the states decide how to depict the vesture folds. Fewer folds generally indicate thicker or heavier fabrics.

You tin can as well plan the texture or material (leather, cotton, etc.) if yous desire to render subsequently.

For this design, permit's include what the character'due south clothes look like underneath her jacket, so viewers don't conclude that she's simply wearing undergarments or a plain white shirt. Since her jacket is detailed and beefy, it is absurd to have contrast and make her a uncomplicated skin-tight suit that shows off her shapes when she's without her jacket.

Contrast is:

Detailed – Unproblematic

Bulky – Fitted

Now that nosotros're done with that, allow's beginning designing the jacket. I depict a separate sketch for the jacket's impress. The print includes ingredients that unremarkably found in Japanese hotpots: green onion, carrots, mushrooms, thin-cut beef, etc.

I've designed lettuce leaves and a simplified shrimp soft toy for her pilus tie if you accept noticed. Choosing green and red colored items is deliberate, because these colors make up a big portion of the nabe ingredients' colors, thus are likely to work well.

'Blending' colors is i way of choosing our colors.

Another example:

If the jacket print features cacti which are largely pale green, her hair tie tin can be the flowers of blooming cacti, which are commonly white, fuchsia or yellow.

Or I can draw three giant cactus spikes, then colour them white, fuchsia and yellow.

But why did I not choose green when cacti are largely green, you lot ask? That could work, but:

Largely pale green + Sudden burst of bright colors = Contrast.

This is some other way of choosing colors.

Base colors. Having noesis on color theory will assist a lot upon deciding our colors. The pick of yellow and bluish is also deliberate. Similar red and green, these are hot and cold colors.

Front and Dorsum:

The jacket's colors: The remainder of the jacket's colors are inspired by loving cup ramen labels. The design is so that if the print was pasted on a cup ramen container or label, it would virtually pass equally one.

I add the chopstick weapon, some shadows and lights, and I'm done!

Writer profile:

Rynn (also known as midorynn) is a self-taught artist who mainly uses digital tools and software such as Clip Studio Paint and Photoshop. Having worked five years on various freelance projects on animation, illustration, and pattern, she has learned a variety of techniques and know-how that she is enthusiastic to share with other self-taught artists.

Twitter: https://twitter.com/rynn_apple

Instagram: https://world wide web.instagram.com/rynn_apple/

dunnwilloused.blogspot.com

Source: https://www.clipstudio.net/how-to-draw/archives/157653

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